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Autogenerated CL from running: //content/test/gpu/unexpected_pass_finder.py --project chrome-unexpected-pass-data --include-internal-builders --remove-stale-expectations --narrow-semi-stale-expectation-scope --num-samples 300 --suite webgpu_compat_cts Affected bugs for CL description: Bug: 0000, 571904613 Fixed: 372044248, 444283285, 523261709 Change-Id: Ic8609c1c67ce2b5832045d5181157f2be040f9f4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/355275 Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: chrome-automated-expectation@chops-service-accounts.iam.gserviceaccount.com <chrome-automated-expectation@chops-service-accounts.iam.gserviceaccount.com> |
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Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the WebGPU standard.
More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.hversion that Dawn implements. - A C++ wrapper for the
webgpu.h.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn. Create a new issue here.
- Tint bug tracker if you find issues with Tint. Create a new issue here.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Testing Tint
- Running the WebGPU CTS with the standalone runner
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
- Quickstart with CMake
- Becoming a committer
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
License
BSD 3-Clause License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.