mirror of
https://dawn.googlesource.com/dawn
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- C++ 37.7%
- WGSL 25.1%
- HLSL 22.6%
- GLSL 10.2%
- Go 1.6%
- Other 2.6%
https://chromium.googlesource.com/angle/angle.git/+log/b609383291b3..7e6977195003 2026-09-02 syoussefi@chromium.org Move PLS compiler validation tests to GLSLValidationTest.cpp 2026-09-02 cclao@google.com Fix ValidateMakeCurrent crash bug 2026-09-01 cclao@google.com Skip CopyTextureTest.Texture2DDestLevelPastStorageMips WIN_NV 2026-09-01 portal.thomas@gmail.com Vulkan: Query disjoint plane memory requirements 2026-09-01 zork@google.com GL: Fix UAF in ContextGL with depth init PBOs 2026-09-01 hocheung@chromium.org OpenCL: Add destructor callback utility 2026-09-01 m.maiya@samsung.com Tests: Skip PointSizeDefaultWhenNotSet on Vulkan backend 2026-09-01 kkinnunen@apple.com Metal: UAF if visibility buffer allocation fails 2026-09-01 wangra@google.com Remove blanket OpenGL expectations for DestLevelPastStorageMips 2026-09-01 kbr@chromium.org GL: add TexSubImage2D workaround for certain texture formats. 2026-09-01 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 4f73bfe8e159 to afaf2518d4b6 (11 revisions) 2026-09-01 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 80685c1f3c29 to 70ef3eb30299 (811 revisions) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/angle-dawn-autoroll Please CC angle-team+autoroll@google.com,shrekshao@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: shrekshao@google.com Change-Id: I1e2209cca36d14eae9085212a7cca1800cb1b278 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/338855 Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com> |
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Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the WebGPU standard.
More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.hversion that Dawn implements. - A C++ wrapper for the
webgpu.h.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn. Create a new issue here.
- Tint bug tracker if you find issues with Tint. Create a new issue here.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Testing Tint
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
- Quickstart with CMake
- Becoming a committer
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
License
BSD 3-Clause License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.